Searched refs:fixup (Results 1 – 1 of 1) sorted by relevance
30 auto fixup = [&glsl](const char* input, const char* replacement) { in GlslToSksl() local47 fixup(pattern.c_str(), replacement.c_str()); in GlslToSksl()50 fixup(R"(\buniform\s+sampler2D\b)", "uniform shader "); in GlslToSksl()52 fixup(R"(texture\(\s*(\w+)\s*,\s*(\w+)\s*\))", "$01.eval($02)"); in GlslToSksl()54 fixup(R"((\d+\.\d+)f)", "$1"); in GlslToSksl()