Searched refs:floatWinIds (Results 1 – 3 of 3) sorted by relevance
919 std::vector<uint32_t> floatWinIds; variable920 …RemoteAnimation::NotifyAnimationTargetsUpdate(fullScreenWinIds, floatWinIds); // fullScreenAnimati…928 RemoteAnimation::NotifyAnimationTargetsUpdate(fullScreenWinIds, floatWinIds);936 RemoteAnimation::NotifyAnimationTargetsUpdate(fullScreenWinIds, floatWinIds);945 RemoteAnimation::NotifyAnimationTargetsUpdate(fullScreenWinIds, floatWinIds);961 std::vector<uint32_t> floatWinIds; variable963 floatWinIds.push_back(2); // 2 is windowId964 …RemoteAnimation::NotifyAnimationTargetsUpdate(fullScreenWinIds, floatWinIds); // CreateWindowAnima…972 floatWinIds.push_back(node_->GetWindowId()); // CreateWindowAnimationTarget success973 RemoteAnimation::NotifyAnimationTargetsUpdate(fullScreenWinIds, floatWinIds);
70 std::vector<uint32_t>& floatWinIds);
631 std::vector<uint32_t>& floatWinIds) in NotifyAnimationTargetsUpdate() argument639 auto task = [fullScreenWinIds, floatWinIds]() { in NotifyAnimationTargetsUpdate()657 for (auto& id : floatWinIds) { in NotifyAnimationTargetsUpdate()