Searched refs:floatWindowSize (Results 1 – 1 of 1) sorted by relevance
252 size_t floatWindowSize = data.ReadUint32(); in WindowAnimationTargetsUpdate() local253 if (floatWindowSize > MAX_FLOATING_WINDOW_NUMBER) { in WindowAnimationTargetsUpdate()258 for (size_t i = 0; i < floatWindowSize; i++) { in WindowAnimationTargetsUpdate()