Searched refs:floatingScale_ (Results 1 – 11 of 11) sorted by relevance
67 compWin->floatingScale_ = 1.0; // window did not scale74 downNotCrossWin->floatingScale_ = 0.0;81 downCrossWin->floatingScale_ = 0.9; // window is scaled to 90%91 upWin->floatingScale_ = 1.0; // window did not scale120 compWin->floatingScale_ = 1.0;144 compWin->floatingScale_ = 1.0;
88 if (info->floatingScale_ != 0.0) { in CheckOtherWindowCoverComp()89 info->windowRect_.width_ *= info->floatingScale_; in CheckOtherWindowCoverComp()90 info->windowRect_.height_ *= info->floatingScale_; in CheckOtherWindowCoverComp()
26 … parcel.WriteFloat(floatingScale_) && parcel.WriteFloat(scaleX_) && parcel.WriteFloat(scaleY_); in Marshalling()38 …parcel.ReadFloat(info->floatingScale_) && parcel.ReadFloat(info->scaleX_) && parcel.ReadFloat(info… in Unmarshalling()
71 float floatingScale_ { 1.0f };111 unreliableWinInfo->floatingScale_ = 0.0; in SetDefaultSecCompScene()
318 float floatingScale_ { 1.0f };
1244 EXPECT_EQ(3.14f, scensession->floatingScale_);1246 scensession->floatingScale_ = 3.0f;1248 EXPECT_EQ(3.0f, scensession->floatingScale_);
375 session->floatingScale_ = 3.14f;
676 float floatingScale_ = 1.0f; variable
3227 floatingScale_ = floatingScale; in SetFloatingScale()3232 return floatingScale_; in GetFloatingScale()
2773 if (floatingScale_ != floatingScale) { in SetFloatingScale()
7579 info->floatingScale_ = sceneSession->GetFloatingScale(); in FillUnreliableWindowInfo()