Searched refs:flushCount (Results 1 – 2 of 2) sorted by relevance
99 int32_t flushCount = 0; in FlushDirtyNodesWhenExist() local103 if (flushCount >= MAX_FLUSH_COUNT || option.GetIteration() != ANIMATION_REPEAT_INFINITE) { in FlushDirtyNodesWhenExist()119 flushCount++; in FlushDirtyNodesWhenExist()
189 int32_t flushCount = 0; in FlushDirtyNodesWhenExist() local193 if (flushCount >= MAX_FLUSH_COUNT || option.GetIteration() != ANIMATION_REPEAT_INFINITE) { in FlushDirtyNodesWhenExist()209 flushCount++; in FlushDirtyNodesWhenExist()