Searched refs:focusDistance (Results 1 – 4 of 4) sorted by relevance
256 auto focusDistance = paintWidth / 2 + focusPadding; in GetInnerFocusPaintRect() local258 …contentSize.Width(), contentSize.Height()) * 0.5 + static_cast<float>(focusDistance.ConvertToPx()); in GetInnerFocusPaintRect()259 paintRect.SetRect(RectF(contentOffset.GetX() - focusDistance.ConvertToPx(), in GetInnerFocusPaintRect()260 …contentOffset.GetY() - focusDistance.ConvertToPx(), contentSize.Width() + 2 * focusDistance.Conver… in GetInnerFocusPaintRect()261 contentSize.Height() + 2 * focusDistance.ConvertToPx())); in GetInnerFocusPaintRect()
1177 auto focusDistance = paintWidth * HALF + focusSideDistance; in GetOutsetInnerFocusPaintRect() local1182 paintRect.SetCornerRadius(focusDistance.ConvertToPx()); in GetOutsetInnerFocusPaintRect()1202 focusDistance.ConvertToPx(); in GetOutsetInnerFocusPaintRect()1226 auto focusDistance = paintWidth * HALF + focusSideDistance; in GetInsetAndNoneInnerFocusPaintRect() local1236 static_cast<float>(focusDistance.ConvertToPx()); in GetInsetAndNoneInnerFocusPaintRect()1243 offsetX -= static_cast<float>(focusDistance.ConvertToPx()); in GetInsetAndNoneInnerFocusPaintRect()1244 width += static_cast<float>(focusDistance.ConvertToPx()) / HALF; in GetInsetAndNoneInnerFocusPaintRect()1247 height = trackThickness_ + static_cast<float>(focusDistance.ConvertToPx()) / HALF; in GetInsetAndNoneInnerFocusPaintRect()1250 width = trackThickness_ + static_cast<float>(focusDistance.ConvertToPx()) / HALF; in GetInsetAndNoneInnerFocusPaintRect()1255 offsetY -= static_cast<float>(focusDistance.ConvertToPx()); in GetInsetAndNoneInnerFocusPaintRect()[all …]
363 auto focusDistance = paintWidth * HALF + sliderTheme->GetFocusSideDistance(); variable370 RADIUS.ConvertToPx() + focusDistance.ConvertToPx());372 RADIUS.ConvertToPx() + focusDistance.ConvertToPx());379 …sicShape->GetWidth(), basicShape->GetHeight()).ConvertToPx() * HALF + focusDistance.ConvertToPx());381 …sicShape->GetWidth(), basicShape->GetHeight()).ConvertToPx() * HALF + focusDistance.ConvertToPx());591 auto focusDistance = variable606 EXPECT_EQ(radius.x, (SLIDER_HEIGHT * HALF) + focusDistance);607 EXPECT_EQ(radius.y, (SLIDER_HEIGHT * HALF) + focusDistance);619 EXPECT_EQ(radius.x, TRACK_BORDER_RADIUS.ConvertToPx() + focusDistance);620 EXPECT_EQ(radius.y, TRACK_BORDER_RADIUS.ConvertToPx() + focusDistance);
3619 int32_t CaptureSession::GetFocusDistance(float& focusDistance) in GetFocusDistance() argument3621 focusDistance = 0.0; in GetFocusDistance()3631 focusDistance = focusDistance_; in GetFocusDistance()3635 int32_t CaptureSession::SetFocusDistance(float focusDistance) in SetFocusDistance() argument3649 if (focusDistance < 0) { in SetFocusDistance()3650 focusDistance = 0.0; in SetFocusDistance()3651 } else if (focusDistance > 1) { in SetFocusDistance()3652 focusDistance = 1.0; in SetFocusDistance()3654 float value = (1 - focusDistance) * GetMinimumFocusDistance(); in SetFocusDistance()3655 focusDistance_ = focusDistance; in SetFocusDistance()[all …]