Searched refs:focusScope (Results 1 – 5 of 5) sorted by relevance
41 auto focusScope = AceType::DynamicCast<PositionedElement>(this); in PerformBuild() local42 if (!focusScope) { in PerformBuild()47 if (focusScope->GetIsAutoFocus()) { in PerformBuild()
241 auto focusScope = iter->second.first.Upgrade(); in AddFocusScope() local242 if (!focusScope) { in AddFocusScope()288 auto focusScope = iter->second.first.Upgrade(); in RemoveScopePriorityNode() local289 if (!focusScope && iter->second.second.empty()) { in RemoveScopePriorityNode()
445 auto focusScope = AceType::DynamicCast<FocusGroup>(this); in RebuildFocusTree() local446 if (!focusScope) { in RebuildFocusTree()457 focusScope->RebuildChild(std::move(rebuildFocusNodes)); in RebuildFocusTree()
238 auto focusScope = dirtyFocusScope_.Upgrade(); in FlushFocus() local239 if (!focusScope) { in FlushFocus()242 focusScope->RequestFocusImmediately(); in FlushFocus()
842 auto focusScope = dirtyFocusScope_.Upgrade(); in FlushFocus() local843 if (!focusScope || focusScope->GetFocusType() != FocusType::SCOPE) { in FlushFocus()846 FlushFocusWithNode(focusScope, true); in FlushFocus()