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Searched refs:focusedItem_ (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/indexer/
H A Drender_indexer.cpp216 if (focusedItem_ < 0 || isInitFocus_) { in InitFocusedItem()
217 if (focusedItem_ >= 0) { in InitFocusedItem()
223 focusedItem_ = 0; in InitFocusedItem()
231 focusedItem_++; in InitFocusedItem()
345 auto item = GetSpecificItem(focusedItem_); in UpdateBubbleText()
473 if (focusedItem_ == curSection) { in MoveSection()
484 BeginFocusAnimation(focusedItem_, curSection); in MoveSection()
493 focusedItem_ = curSection; in MoveSection()
519 if (focusedItem_ == curSection) { in MoveSectionWithIndexer()
530 BeginFocusAnimation(focusedItem_, curSection); in MoveSectionWithIndexer()
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H A Drender_indexer_circle.cpp433 UpdateItemBackground(DEFAULT_OPACITY_IN_PERCENT, focusedItem_); in ExpandItems()
538 UpdateItemBackground(DEFAULT_OPACITY_IN_PERCENT, focusedItem_); in HandleCollapseScrollAnimationStop()
662 if (focusedItem_ >= itemCount_ - 1) { in UpdateArcTail()
663 LOGE("[indexer] UpdateArcTail. Invalid focusedItem:%{public}d", focusedItem_); in UpdateArcTail()
671 int32_t index = GetPositionItemIndex(focusedItem_); in UpdateArcTail()
880 for (int32_t i = focusedItem_ - 1; i >= 0; i--) { in HandleRotation()
890 for (int32_t i = focusedItem_ + 1; i < itemCount_; i++) { in HandleRotation()
989 if (focusedItem_ == index) { in SetItemsFocused()
999 BeginFocusAnimation(focusedItem_, index); in SetItemsFocused()
1009 auto preItem = GetSpecificItem(focusedItem_); in SetItemsFocused()
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H A Drender_indexer.h128 int32_t focusedItem_ = -1; // the item which set high light variable
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_v2/indexer/
H A Drender_indexer.cpp68 focusedItem_ = indexerComponent->GetSelectedIndex(); in Update()
84 auto item = GetSpecificItem(focusedItem_); in Update()
171 if (focusedItem_ >= 0) { in InitFocusedItem()
172 auto item = GetSpecificItem(focusedItem_); in InitFocusedItem()
285 auto focusedNode = GetSpecificItem(focusedItem_); in TouchTest()
396 auto item = GetSpecificItem(focusedItem_); in UpdateBubbleText()
557 if (focusedItem_ == curSection) { in MoveSectionWithIndexer()
574 BeginFocusAnimation(focusedItem_, curSection); in MoveSectionWithIndexer()
579 RefPtr<RenderIndexerItem> preItem = GetSpecificItem(focusedItem_); in MoveSectionWithIndexer()
583 focusedItem_ = curSection; in MoveSectionWithIndexer()
H A Drender_indexer.h85 return focusedItem_; in GetFocusIndex()
90 focusedItem_ = index; in SetFocusIndex()
155 int32_t focusedItem_ = -1; // the item which set high light variable