Searched refs:focusedItem_ (Results 1 – 5 of 5) sorted by relevance
216 if (focusedItem_ < 0 || isInitFocus_) { in InitFocusedItem()217 if (focusedItem_ >= 0) { in InitFocusedItem()223 focusedItem_ = 0; in InitFocusedItem()231 focusedItem_++; in InitFocusedItem()345 auto item = GetSpecificItem(focusedItem_); in UpdateBubbleText()473 if (focusedItem_ == curSection) { in MoveSection()484 BeginFocusAnimation(focusedItem_, curSection); in MoveSection()493 focusedItem_ = curSection; in MoveSection()519 if (focusedItem_ == curSection) { in MoveSectionWithIndexer()530 BeginFocusAnimation(focusedItem_, curSection); in MoveSectionWithIndexer()[all …]
433 UpdateItemBackground(DEFAULT_OPACITY_IN_PERCENT, focusedItem_); in ExpandItems()538 UpdateItemBackground(DEFAULT_OPACITY_IN_PERCENT, focusedItem_); in HandleCollapseScrollAnimationStop()662 if (focusedItem_ >= itemCount_ - 1) { in UpdateArcTail()663 LOGE("[indexer] UpdateArcTail. Invalid focusedItem:%{public}d", focusedItem_); in UpdateArcTail()671 int32_t index = GetPositionItemIndex(focusedItem_); in UpdateArcTail()880 for (int32_t i = focusedItem_ - 1; i >= 0; i--) { in HandleRotation()890 for (int32_t i = focusedItem_ + 1; i < itemCount_; i++) { in HandleRotation()989 if (focusedItem_ == index) { in SetItemsFocused()999 BeginFocusAnimation(focusedItem_, index); in SetItemsFocused()1009 auto preItem = GetSpecificItem(focusedItem_); in SetItemsFocused()[all …]
128 int32_t focusedItem_ = -1; // the item which set high light variable
68 focusedItem_ = indexerComponent->GetSelectedIndex(); in Update()84 auto item = GetSpecificItem(focusedItem_); in Update()171 if (focusedItem_ >= 0) { in InitFocusedItem()172 auto item = GetSpecificItem(focusedItem_); in InitFocusedItem()285 auto focusedNode = GetSpecificItem(focusedItem_); in TouchTest()396 auto item = GetSpecificItem(focusedItem_); in UpdateBubbleText()557 if (focusedItem_ == curSection) { in MoveSectionWithIndexer()574 BeginFocusAnimation(focusedItem_, curSection); in MoveSectionWithIndexer()579 RefPtr<RenderIndexerItem> preItem = GetSpecificItem(focusedItem_); in MoveSectionWithIndexer()583 focusedItem_ = curSection; in MoveSectionWithIndexer()
85 return focusedItem_; in GetFocusIndex()90 focusedItem_ = index; in SetFocusIndex()155 int32_t focusedItem_ = -1; // the item which set high light variable