Searched refs:forEachNode_ (Results 1 – 2 of 2) sorted by relevance
120 auto forEach = forEachNode_.Upgrade(); in HandleOnItemDragStart()192 auto forEach = forEachNode_.Upgrade(); in ScaleAxisNearItem()237 auto forEach = forEachNode_.Upgrade(); in ScaleDiagonalItem()410 auto forEach = forEachNode_.Upgrade(); in HandleSwapAnimation()425 AnimationUtils::Animate(option, [weak = forEachNode_, from, to]() { in HandleSwapAnimation()502 auto forEach = forEachNode_.Upgrade(); in HandleOnItemDragEnd()515 auto forEach = forEachNode_.Upgrade(); in GetIndex()
35 forEachNode_ = forEach; in ListItemDragManager()70 WeakPtr<ForEachBaseNode> forEachNode_; variable