Searched refs:forceAddToActiveList (Results 1 – 3 of 3) sorted by relevance
1086 bool forceAddToActiveList = true; variable1087 node->SetDirty(forceAddToActiveList);1090 node->SetDirty(forceAddToActiveList);
287 void SetDirty(bool forceAddToActiveList = false);
942 void RSRenderNode::SetDirty(bool forceAddToActiveList) in SetDirty() argument946 if (dirtyStatus_ == NodeDirty::CLEAN || dirtyEmpty || forceAddToActiveList) { in SetDirty()