Searched refs:fov (Results 1 – 9 of 9) sorted by relevance
211 float fov = 0.0; in GetFov() local214 fov = 0.0; in GetFov()229 float fov = ctx.Arg<0>(); in SetFov() local231 ExecSyncTask([camera, fov]() { in SetFov()275 float fov = 0.0; in GetFar() local278 fov = 0.0; in GetFar()293 float fov = ctx.Arg<0>(); in SetFar() local295 ExecSyncTask([camera, fov]() { in SetFar()304 float fov = 0.0; in GetNear() local307 fov = 0.0; in GetNear()[all …]
372 float fov = 0.0; in GetNear() local374 ExecSyncTask([camera, &fov]() { in GetNear()375 fov = 0.0; in GetNear()377 fov = camera->NearPlane()->GetValue(); in GetNear()384 napi_status status = napi_create_double(ctx, fov, &value); in GetNear()390 float fov = ctx.Arg<0>(); in SetNear() local392 ExecSyncTask([camera, fov]() { in SetNear()393 camera->NearPlane()->SetValue(fov); in SetNear()
55 static Mat4x4 Perspective(float fov, float aspect, float nearV, float farV) in Perspective() argument57 return glm::perspective(fov, aspect, nearV, farV); in Perspective()
108 cameraEntity.fov = 60 * Math.PI / 180;
386 | fov | number | 否 | 否 | 视场,取值在0到π弧度之间。 |
387 | fov | number | No| No| Field of view. The value ranges from 0 to π radians.|
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