Home
last modified time | relevance | path

Searched refs:fov (Results 1 – 9 of 9) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/kits/js/src/
H A DCameraJS.cpp211 float fov = 0.0; in GetFov() local
214 fov = 0.0; in GetFov()
229 float fov = ctx.Arg<0>(); in SetFov() local
231 ExecSyncTask([camera, fov]() { in SetFov()
275 float fov = 0.0; in GetFar() local
278 fov = 0.0; in GetFar()
293 float fov = ctx.Arg<0>(); in SetFar() local
295 ExecSyncTask([camera, fov]() { in SetFar()
304 float fov = 0.0; in GetNear() local
307 fov = 0.0; in GetNear()
[all …]
H A DLightJS.cpp372 float fov = 0.0; in GetNear() local
374 ExecSyncTask([camera, &fov]() { in GetNear()
375 fov = 0.0; in GetNear()
377 fov = camera->NearPlane()->GetValue(); in GetNear()
384 napi_status status = napi_create_double(ctx, fov, &value); in GetNear()
390 float fov = ctx.Arg<0>(); in SetNear() local
392 ExecSyncTask([camera, fov]() { in SetNear()
393 camera->NearPlane()->SetValue(fov); in SetNear()
/ohos5.0/foundation/multimedia/image_effect/frameworks/native/render_environment/base/math/
H A Dmath_utils.h55 static Mat4x4 Perspective(float fov, float aspect, float nearV, float farV) in Perspective() argument
57 return glm::perspective(fov, aspect, nearV, farV); in Perspective()
/ohos5.0/docs/zh-cn/application-dev/graphics3d/
H A Darkgraphics3D-scene.md108 cameraEntity.fov = 60 * Math.PI / 180;
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkgraphics3d/
H A Djs-apis-inner-scene-nodes.md386 | fov | number | 否 | 否 | 视场,取值在0到π弧度之间。 |
/ohos5.0/docs/en/application-dev/graphics3d/
H A Darkgraphics3D-scene.md108 cameraEntity.fov = 60 * Math.PI / 180;
/ohos5.0/docs/en/application-dev/reference/apis-arkgraphics3d/
H A Djs-apis-inner-scene-nodes.md387 | fov | number | No| No| Field of view. The value ranges from 0 to π radians.|
/ohos5.0/foundation/multimedia/av_codec/test/moduletest/resources/video_encoder/
H A D1280_720_nv.yuv Error!