Searched refs:fract (Results 1 – 7 of 7) sorted by relevance
74 const float fracS = fract(uv.x); in CalcPcfShadow()75 const float fracT = fract(uv.y); in CalcPcfShadow()146 const float fracS = fract(uv.x); in CalcPcfShadowMed()147 const float fracT = fract(uv.y); in CalcPcfShadowMed()
49 return fract(sin(dot(st.xy, vec2(12.9898, 78.233))) * 43758.5453); in RandomDither()
93 … outCol += fract(sin(dot(random01Range.xy, vec2(12.9898, 78.233))) * 43758.5453) * ditherFactor.x; in PostProcessDitherBlock()
314 void SetFgBrightnessFract(const float& fract);320 void SetBgBrightnessFract(const float& fract);
1657 void RSNode::SetFgBrightnessFract(const float& fract) in SetFgBrightnessFract() argument1660 RSAnimatableProperty<float>>(RSModifierType::FG_BRIGHTNESS_FRACTION, fract); in SetFgBrightnessFract()1696 void RSNode::SetBgBrightnessFract(const float& fract) in SetBgBrightnessFract() argument1699 RSAnimatableProperty<float>>(RSModifierType::BG_BRIGHTNESS_FRACTION, fract); in SetBgBrightnessFract()
121 const vec2 fracVal = fract(texIdx / MOTION_BLUR_FLOAT_TILE_SIZE);
818 COMPENSATE_VALUEX = (dx * gain + COMPENSATE_VALUEX).fract(); in HandleMotionAccelerateTouchpad()819 COMPENSATE_VALUEY = (dy * gain + COMPENSATE_VALUEY).fract(); in HandleMotionAccelerateTouchpad()