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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp819 ShaderModule* fragModule = GetShaderModule(shaderRef.fragModuleIndex); in HandlePendingModules() local
820 if (vertModule && fragModule) { in HandlePendingModules()
822 shaderRef.gsp = device_.CreateGpuShaderProgram({ vertModule, fragModule }); in HandlePendingModules()