Searched refs:frustumUtil (Results 1 – 1 of 1) sorted by relevance
249 auto frustumUtil = GetInstance<IFrustumUtil>(UID_FRUSTUM_UTIL); in GetRenderSlotSubmeshes() local263 …camFrustum = frustumUtil->CreateFrustum(cameras[cameraId].matrices.proj * cameras[cameraId].matric… in GetRenderSlotSubmeshes()286 … frustumUtil->SphereFrustumCollision(camFrustum, submesh.worldCenter, submesh.worldRadius)); in GetRenderSlotSubmeshes()