Searched refs:g_crashObjInit (Results 1 – 1 of 1) sorted by relevance
113 static bool g_crashObjInit = false; variable980 g_crashObjInit = true; in DFX_InstallSignalHandler()998 if (!g_crashObjInit) { in DFX_SetCrashObj()1014 if (!g_crashObjInit) { in DFX_ResetCrashObj()