Searched refs:g_instance_valid (Results 1 – 1 of 1) sorted by relevance
27 static std::atomic_bool g_instance_valid = false; variable37 g_instance_valid.store(true); in RSNodeMap()45 g_instance_valid.store(false); in ~RSNodeMap()82 if (!g_instance_valid.load()) { in UnregisterNode()104 if (!g_instance_valid.load()) { in UnregisterAnimation()114 if (!g_instance_valid.load()) {127 if (!g_instance_valid.load()) { in GetNodeInstanceId()140 if (!g_instance_valid.load()) { in GetInstanceIdForReleasedNode()