/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_depth_render_slot.cpp | 199 ssd.hash = (ssd.shader.id << 32U) | (ssd.gfxState.id & 0xFFFFffff); in RenderSubmeshes() 446 if (!RenderHandleUtil::IsValid(ssd.gfxState)) { in CreateNewPso() 455 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso() 456 …const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, jsonInputs_.stateRen… in CreateNewPso() 475 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local 476 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso() 477 const auto spec = GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags); in CreateNewPso() 478 … psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso() 481 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local 482 const auto spec = GetShaderSpecializationView(gfxState, submeshMaterialFlags, submeshFlags); in CreateNewPso() [all …]
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H A D | render_node_default_material_render_slot.cpp | 335 ssd.hash = (ssd.shader.id << 32U) | (ssd.gfxState.id & 0xFFFFffff); in RenderSubmeshes() 732 if (!RenderHandleUtil::IsValid(ssd.gfxState)) { in CreateNewPso() 741 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso() 742 …const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, jsonInputs_.stateRen… in CreateNewPso() 760 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local 761 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso() 764 … psoHandle = psoMgr.GetGraphicsPsoHandle(currShader, gfxState, shaderMgr.GetPipelineLayout(currPl), in CreateNewPso() 767 const GraphicsState& gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local 781 const RENDER_NS::GraphicsState& gfxState, in GetShaderSpecializationView() argument 786 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in GetShaderSpecializationView() [all …]
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H A D | render_node_default_shadow_render_slot.cpp | 337 ssd.hash = (ssd.shader.id << 32U) | (ssd.gfxState.id & 0xFFFFffff); in RenderSubmeshes() 472 if (!RenderHandleUtil::IsValid(ssd.gfxState)) { in CreateNewPso() 481 if (RenderHandleUtil::GetHandleType(ssd.gfxState) == RenderHandleType::GRAPHICS_STATE) { in CreateNewPso() 482 …const RenderHandle slotState = shaderMgr.GetGraphicsStateHandle(ssd.gfxState, currentScene_.render… in CreateNewPso() 499 GraphicsState gfxState = shaderMgr.GetGraphicsState(currState); in CreateNewPso() local 500 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso() 504 … currShader, gfxState, pl, vidv, specialization, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in CreateNewPso()
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H A D | render_node_default_depth_render_slot.h | 117 RENDER_NS::RenderHandle gfxState; member 160 const RENDER_NS::GraphicsState& gfxState,
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H A D | render_node_default_material_render_slot.h | 145 RENDER_NS::RenderHandle gfxState; member 207 const RENDER_NS::GraphicsState& gfxState,
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H A D | render_node_default_shadow_render_slot.h | 68 RENDER_NS::RenderHandle gfxState; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | intf_render_data_store_default_material.h | 200 RENDER_NS::RenderHandleReference gfxState; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.h | 101 CORE_NS::EntityReference gfxState; member
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H A D | gltf2_exporter.cpp | 1116 const GraphicsState gfxState = shaderMgr.GetGraphicsState(handle); in UpdateShaderStateToGltfMaterial() local 1117 … if (gfxState.rasterizationState.cullModeFlags == CullModeFlagBits::CORE_CULL_MODE_NONE) { in UpdateShaderStateToGltfMaterial() 1120 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in UpdateShaderStateToGltfMaterial() 1121 if (gfxState.colorBlendState.colorAttachments[0].enableBlend) { in UpdateShaderStateToGltfMaterial() 1130 const GraphicsState gfxState = shaderMgr.GetGraphicsState(gfxHandle); in UpdateShaderStateToGltfMaterial() local 1131 … if (gfxState.rasterizationState.cullModeFlags == CullModeFlagBits::CORE_CULL_MODE_NONE) { in UpdateShaderStateToGltfMaterial() 1134 if (gfxState.colorBlendState.colorAttachmentCount > 0) { in UpdateShaderStateToGltfMaterial() 1135 if (gfxState.colorBlendState.colorAttachments[0].enableBlend) { in UpdateShaderStateToGltfMaterial()
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H A D | gltf2_importer.cpp | 1663 desc.materialShader.graphicsState = dmShaderData.blend.gfxState; in SelectShaders() 1670 … gltfMaterial.doubleSided ? dmShaderData.blend.gfxStateDoubleSided : dmShaderData.blend.gfxState; in SelectShaders() 1677 … gltfMaterial.doubleSided ? dmShaderData.opaque.gfxStateDoubleSided : dmShaderData.opaque.gfxState; in SelectShaders() 1685 … gltfMaterial.doubleSided ? dmShaderData.depth.gfxStateDoubleSided : dmShaderData.depth.gfxState; in SelectShaders() 2293 shaderData.gfxState = em.GetReferenceCounted(resourceEntity); in FillShaderData()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.h | 129 CORE_NS::EntityReference gfxState; member
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H A D | render_system.cpp | 168 shaderData.gfxState = em.GetReferenceCounted(resourceEntity); in FillShaderData() 175 GraphicsState gfxState = shaderMgr.GetGraphicsState(rsd.graphicsState); in FillShaderData() local 176 gfxState.rasterizationState.cullModeFlags = CullModeFlagBits::CORE_CULL_MODE_NONE; in FillShaderData() 177 const uint64_t gfxStateHash = shaderMgr.HashGraphicsState(gfxState); in FillShaderData()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/ |
H A D | render_node_scene_util.cpp | 300 submeshMatData.shader.GetHandle(), submeshMatData.gfxState.GetHandle() }); in GetRenderSlotSubmeshes()
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