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Searched refs:gpuQueue_ (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.h80 const GpuQueue gpuQueue_ {};
H A Dnode_context_pool_manager_vk.cpp267 …ntextPoolManager(), device_ { device }, gpuResourceMgr_ { gpuResourceManager }, gpuQueue_(gpuQueue) in NodeContextPoolManagerVk()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.cpp293 nodeContextDescriptorSetManager_(nodeContextDescriptorSetMgr), gpuQueue_(queue), in RenderCommandList()
350 if ((gpuQueue_.type != GpuQueue::QueueType::UNDEFINED) && enableMultiQueue_) { in BeforeRenderNodeExecuteFrame()
366 if ((gpuQueue_.type != GpuQueue::QueueType::UNDEFINED) && enableMultiQueue_) { in AfterRenderNodeExecuteFrame()
415 return gpuQueue_; in GetGpuQueue()
1035 refState.gpuQueue = gpuQueue_; in ProcessInputAttachments()
1072 refState.gpuQueue = gpuQueue_; in ProcessColorAttachments()
1102 refState.gpuQueue = gpuQueue_; in ProcessResolveAttachments()
1130 refState.gpuQueue = gpuQueue_; in ProcessDepthAttachments()
1149 refState.gpuQueue = gpuQueue_; in ProcessDepthAttachments()
1176 refState.gpuQueue = gpuQueue_; in ProcessFragmentShadingRateAttachments()
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H A Drender_command_list.h662 GpuQueue gpuQueue_; variable