Searched refs:graphicsQueueFamilyIndex_ (Results 1 – 3 of 3) sorted by relevance
223 graphicsQueueFamilyIndex_ = i; in CreateDevice()228 if (graphicsQueueFamilyIndex_ == UINT32_MAX) { in CreateDevice()238 … .flags = deviceQueueCreateFlags, .queueFamilyIndex = graphicsQueueFamilyIndex_, .queueCount = 2, in CreateDevice()279 deviceQueueCreateFlags, static_cast<uint32_t>(graphicsQueueFamilyIndex_), 0}; in CreateDevice()281 deviceQueueCreateFlags, static_cast<uint32_t>(graphicsQueueFamilyIndex_), 1}; in CreateDevice()317 context->fGraphicsQueueIndex = graphicsQueueFamilyIndex_; in CreateSkiaBackendContext()
228 uint32_t graphicsQueueFamilyIndex_ = UINT32_MAX; variable
99 rsVulkanInterface.graphicsQueueFamilyIndex_ = UINT16_MAX;