Searched refs:groupCountX (Results 1 – 5 of 5) sorted by relevance
91 …virtual void Dispatch(const uint32_t groupCountX, const uint32_t groupCountY, const uint32_t group…
188 uint32_t groupCountX { 0 };505 …void Dispatch(const uint32_t groupCountX, const uint32_t groupCountY, const uint32_t groupCountZ) …
652 void RenderCommandList::Dispatch(const uint32_t groupCountX, const uint32_t groupCountY, const uint… in Dispatch() argument654 if (groupCountX > 0 && groupCountY > 0 && groupCountZ > 0) { // prevent zero dispatches in Dispatch()662 data->groupCountX = groupCountX; in Dispatch()
1288 renderCmd.groupCountX, // groupCountX in RenderCommand()
1189 glDispatchCompute(renderCmd.groupCountX, renderCmd.groupCountY, renderCmd.groupCountZ); in RenderCommandDispatch()