Searched refs:gsd (Results 1 – 2 of 2) sorted by relevance
262 …const uint32_t renderSlotId, const ShaderManager::GraphicsStateData& gsd, vector<RenderHandleRefer… in GetGraphicsStatesBySlot() argument264 PLUGIN_ASSERT(gsd.data.size() == gsd.rhr.size()); in GetGraphicsStatesBySlot()265 for (size_t idx = 0; idx < gsd.data.size(); ++idx) { in GetGraphicsStatesBySlot()266 const auto& ref = gsd.data[idx]; in GetGraphicsStatesBySlot()268 states.push_back(gsd.rhr[idx]); in GetGraphicsStatesBySlot()274 …const uint32_t renderSlotId, const ShaderManager::GraphicsStateData& gsd, vector<RenderHandle>& st… in GetGraphicsStatesBySlot() argument276 PLUGIN_ASSERT(gsd.data.size() == gsd.rhr.size()); in GetGraphicsStatesBySlot()277 for (size_t idx = 0; idx < gsd.data.size(); ++idx) { in GetGraphicsStatesBySlot()278 const auto& ref = gsd.data[idx]; in GetGraphicsStatesBySlot()280 states.push_back(gsd.rhr[idx].GetHandle()); in GetGraphicsStatesBySlot()
15295 (x��2m��pL���`���TWS1�nǛ�5���iJ�9��F@� ��~�Q��{gsd�������%���n���J͗�}��'g������O…