Searched refs:handleIndex (Results 1 – 2 of 2) sorted by relevance
53 void UpdateHandleIndex(int32_t handleIndex) in UpdateHandleIndex() argument55 UpdateHandleIndex(handleIndex, handleIndex); in UpdateHandleIndex()
1812 if (ref.pipelineLayoutIndex == handleIndex) { in GetShaders()1819 if (ref.vertexInputDeclarationIndex == handleIndex) { in GetShaders()1837 const uint32_t handleIndex = RenderHandleUtil::GetIndexPart(handle); in GetShaders() local1846 if (ref.pipelineLayoutIndex == handleIndex) { in GetShaders()1853 if (ref.vertexInputDeclarationIndex == handleIndex) { in GetShaders()1963 auto GetIdDesc = [](const auto& nameToIndex, const auto handleIndex) { in GetIdDesc() argument1966 if (ref.second == handleIndex) { in GetIdDesc()1974 const uint32_t handleIndex = RenderHandleUtil::GetIndexPart(rawHandle); in GetIdDesc() local1980 desc = GetIdDesc(graphicsStates_.nameToIndex, handleIndex); in GetIdDesc()1982 desc = GetIdDesc(pl_.nameToIndex, handleIndex); in GetIdDesc()[all …]