Searched refs:hasFocus (Results 1 – 8 of 8) sorted by relevance
84 void CallbackManager::Init(bool hasFocus) in Init() argument86 [[maybe_unused]] static bool isInited = [hasFocus] () { in Init()91 if (hasFocus) { in Init()
30 static void Init(bool hasFocus);
64 virtual void OnWindowFocusChanged(bool hasFocus) in OnWindowFocusChanged() argument66 windowFocus_ = hasFocus; in OnWindowFocusChanged()
2854 bool hasFocus = ability_->HasWindowFocus(); variable2855 ASSERT_EQ(hasFocus, false);2880 bool hasFocus = ability_->HasWindowFocus(); variable2881 ASSERT_EQ(hasFocus, false);2906 bool hasFocus = ability_->HasWindowFocus(); variable2907 ASSERT_EQ(hasFocus, false);
356 void Ability::OnWindowFocusChanged(bool hasFocus) in OnWindowFocusChanged() argument
952 virtual void OnWindowFocusChanged(bool hasFocus);
1656 void Ability::OnWindowFocusChanged(bool hasFocus) in OnWindowFocusChanged() argument
7924 bool hasFocus = HasFocus(); in OnBackPressed() local7926 start, end, hasFocus, isForward); in OnBackPressed()7927 CHECK_NULL_VOID(hasFocus); in OnBackPressed()