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Searched refs:hasSubmeshes (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp149 const bool hasSubmeshes = (!sortedSlotSubmeshes_.empty()); in ExecuteFrame() local
150 if (hasShaders && hasCamera && hasSubmeshes) { in ExecuteFrame()
H A Drender_node_default_material_render_slot.cpp268 const bool hasSubmeshes = (!sortedSlotSubmeshes_.empty()); in ExecuteFrame() local
269 if (hasShaders && hasCamera && hasSubmeshes) { in ExecuteFrame()