Searched refs:hueRotates (Results 1 – 1 of 1) sorted by relevance
1767 float hueRotates = hueRotate; in PaintHueRotate() local1768 if (GreatNotEqual(hueRotates, 0.0)) { in PaintHueRotate()1774 while (GreatOrEqual(hueRotates, 360)) { in PaintHueRotate()1775 hueRotates -= 360; in PaintHueRotate()1778 int32_t type = hueRotates / 120; in PaintHueRotate()1779 float N = (hueRotates - 120 * type) / 120; in PaintHueRotate()1813 float hueRotates = hueRotate; in PaintHueRotate() local1814 if (GreatNotEqual(hueRotates, 0.0)) { in PaintHueRotate()1820 while (GreatOrEqual(hueRotates, 360)) { in PaintHueRotate()1821 hueRotates -= 360; in PaintHueRotate()[all …]