Searched refs:imageBasedLights (Results 1 – 3 of 3) sorted by relevance
81 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::ImageBasedLight>> imageBasedLights; in CORE3D_BEGIN_NAMESPACE() member
1305 for (size_t i = 0; i < data.imageBasedLights.size(); ++i) { in ResolveReferencedImages()1306 const auto& light = *data.imageBasedLights[i]; in ResolveReferencedImages()2129 if (lightIndex != GLTF2::GLTF_INVALID_INDEX && lightIndex < data.imageBasedLights.size()) { in CreateEnvironmentComponent()2135 GLTF2::ImageBasedLight* light = data.imageBasedLights[lightIndex].get(); in CreateEnvironmentComponent()3191 result_.data.specularRadianceCubemaps.resize(data_->imageBasedLights.size(), {}); in PrepareImageBasedLightTasks()3194 if (data_->imageBasedLights.empty()) { in PrepareImageBasedLightTasks()3198 for (size_t lightIndex = 0; lightIndex < data_->imageBasedLights.size(); ++lightIndex) { in PrepareImageBasedLightTasks()3199 const auto& light = data_->imageBasedLights[lightIndex]; in PrepareImageBasedLightTasks()
1937 loadResult.data->imageBasedLights.push_back(move(light)); in PrimitiveAttributes()2658 [](LoadResult& loadResult, const json::value& imageBasedLights) -> bool { in PrimitiveAttributes() argument2659 … return ForEachObjectInArray(loadResult, imageBasedLights, "lights", ParseImageBasedLight); in PrimitiveAttributes()