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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_post_process_blocks.h65 in sampler2D imgSampler, in vec3 inCol, out vec3 outCol) in PostProcessColorFringeBlock() argument
76 textureLod(imgSampler, uv - vec2(uvDistToImageCenter.x, uvDistToImageCenter.y), 0).x; in PostProcessColorFringeBlock()
78 textureLod(imgSampler, uv + vec2(uvDistToImageCenter.x, uvDistToImageCenter.y), 0).z; in PostProcessColorFringeBlock()
116 …oomCombineBlock(in uint postProcessFlags, in vec4 bloomFactor, in vec2 uv, in sampler2D imgSampler, in PostProcessBloomCombineBlock() argument
122 const vec3 bloomColor = textureLod(imgSampler, uv, 0).rgb * bloomFactor.z; in PostProcessBloomCombineBlock()