Searched refs:importedEnvResources_ (Results 1 – 2 of 2) sorted by relevance
217 BASE_NS::vector<CORE3D_NS::GLTFResourceData> importedEnvResources_; variable
428 DestroySceneNodeAndRes(importedEnvEntity_, importedEnvResources_); in UnloadEnvModel()1029 auto loadResult = LoadAndImport(file, importedEnvEntity_, importedEnvResources_); in LoadEnvModel()