Searched refs:inActiveState_ (Results 1 – 7 of 7) sorted by relevance
60 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessDisconnectTimeout()67 stateMachine->TransitionTo(stateMachine->inActiveState_); in ProcessDisconnectTimeout()78 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessRilAdapterHostDied()85 stateMachine->TransitionTo(stateMachine->inActiveState_); in ProcessRilAdapterHostDied()100 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessRilDeactivateDataCall()110 stateMachine->TransitionTo(stateMachine->inActiveState_); in ProcessRilDeactivateDataCall()120 stateMachine->TransitionTo(stateMachine->inActiveState_); in ProcessRilDeactivateDataCall()
66 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in RilActivatePdpContextDone()75 stateMachine->TransitionTo(stateMachine->inActiveState_); in RilActivatePdpContextDone()81 stateMachine->TransitionTo(stateMachine->inActiveState_); in RilActivatePdpContextDone()155 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in RilErrorResponse()184 stateMachine->TransitionTo(stateMachine->inActiveState_); in RilErrorResponse()211 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessConnectTimeout()218 stateMachine->TransitionTo(stateMachine->inActiveState_); in ProcessConnectTimeout()248 stateMachine->TransitionTo(stateMachine->inActiveState_); in StateProcess()
89 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessDisconnectDone()118 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessDisconnectAllDone()138 Inactive *inActive = static_cast<Inactive *>(stateMachine->inActiveState_.GetRefPtr()); in ProcessLostConnection()154 stateMachine->TransitionTo(stateMachine->inActiveState_); in ProcessLostConnection()
40 return currentState_ == inActiveState_; in IsInactiveState()179 inActiveState_ = std::make_unique<Inactive>( in Init()189 if (activeState_ == nullptr || inActiveState_ == nullptr || activatingState_ == nullptr || in Init()196 inActiveState_->SetParentState(defaultState_); in Init()199 StateMachine::SetOriginalState(inActiveState_); in Init()
248 auto inactive = static_cast<Inactive *>(cellularMachine->inActiveState_.GetRefPtr());266 auto inactive = static_cast<Inactive *>(cellularMachine->inActiveState_.GetRefPtr());285 auto inactive = static_cast<Inactive *>(cellularMachine->inActiveState_.GetRefPtr());560 cellularMachine->TransitionTo(cellularMachine->inActiveState_);582 cellularMachine->inActiveState_ = nullptr;849 cellularMachine->TransitionTo(cellularMachine->inActiveState_);869 cellularMachine->inActiveState_ = nullptr;
1248 auto inactive = static_cast<Inactive *>(cellularMachine->inActiveState_.GetRefPtr());
72 sptr<State> inActiveState_; variable