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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_program_util.cpp49 const auto& inBinding = inDescriptorSetLayout.bindings[idx]; in AddBindings() local
50 const uint32_t currBindingIndex = inBinding.binding; in AddBindings()
54 outRef.shaderStageFlags |= inBinding.shaderStageFlags; in AddBindings()
55 if ((inBinding.descriptorType != outRef.descriptorType) || in AddBindings()
56 (inBinding.descriptorCount != outRef.descriptorCount)) { in AddBindings()
61 … currBindingIndex, inBinding.descriptorType, outRef.descriptorType, inBinding.descriptorCount, in AddBindings()
68 outBindings.push_back(inBinding); in AddBindings()