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Searched refs:inRenderContext (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components_ng/animation/
H A Dgeometry_transition.cpp422 auto inRenderContext = inNode->GetRenderContext(); in OnFollowWithoutTransition() local
424 CHECK_NULL_RETURN(parent && inRenderContext && outRenderContext, false); in OnFollowWithoutTransition()
428 inRenderContext->UnregisterSharedTransition(outRenderContext); in OnFollowWithoutTransition()
504 auto inRenderContext = inNode->GetRenderContext(); in AnimateWithSandBox() local
505 CHECK_NULL_VOID(inRenderContext); in AnimateWithSandBox()
507 if (inRenderContext->HasSandBox()) { in AnimateWithSandBox()
510 inRenderContext->SetSandBox(parent->GetTransformRectRelativeToWindow().GetOffset()); in AnimateWithSandBox()
512 inRenderContext->SetSandBox(inNodeParentPos); in AnimateWithSandBox()
536 auto inRenderContext = inNode->GetRenderContext(); in OnReSync() local
538 CHECK_NULL_VOID(inRenderContext && outRenderContext); in OnReSync()