Searched refs:incomingFrmRate (Results 1 – 1 of 1) sorted by relevance
252 const int32_t incomingFrmRate = static_cast<int32_t>(incomingFps); in IsDropFrame() local253 if (incomingFrmRate > targetFrameRate_) { in IsDropFrame()257 bool isDrop = ReduceFrameRateByUniformStrategy(incomingFrmRate); in IsDropFrame()262 bool FpsControllerProcess::ReduceFrameRateByUniformStrategy(int32_t incomingFrmRate) in ReduceFrameRateByUniformStrategy() argument265 if (incomingFrmRate > targetFrameRate_) { in ReduceFrameRateByUniformStrategy()275 int32_t overshoot = frameRateOvershootMdf_ + (incomingFrmRate - targetFrameRate_); in ReduceFrameRateByUniformStrategy()280 if (overshoot && DOUBLE_MULTIPLE * overshoot < incomingFrmRate) { in ReduceFrameRateByUniformStrategy()289 const int32_t dropVar = incomingFrmRate / overshoot; in ReduceFrameRateByUniformStrategy()292 frameRateOvershootMdf_ = -(incomingFrmRate % overshoot) / OVERSHOOT_MODIFY_COEFFICIENT; in ReduceFrameRateByUniformStrategy()