Searched refs:indirectDraw (Results 1 – 4 of 4) sorted by relevance
239 const bool indirectDraw = RenderHandleUtil::IsValid(iaHandle); in ExecuteFrameGraphics() local243 if (indirectDraw) { in ExecuteFrameGraphics()249 if (indirectDraw) { in ExecuteFrameGraphics()
241 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes() local244 if (indirectDraw) { in RenderSubmeshes()250 if (indirectDraw) { in RenderSubmeshes()
378 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes() local381 if (indirectDraw) { in RenderSubmeshes()387 if (indirectDraw) { in RenderSubmeshes()
402 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes() local405 if (indirectDraw) { in RenderSubmeshes()411 if (indirectDraw) { in RenderSubmeshes()