Home
last modified time | relevance | path

Searched refs:indirectDraw (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_shader_passes_generic.cpp239 const bool indirectDraw = RenderHandleUtil::IsValid(iaHandle); in ExecuteFrameGraphics() local
243 if (indirectDraw) { in ExecuteFrameGraphics()
249 if (indirectDraw) { in ExecuteFrameGraphics()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp241 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes() local
244 if (indirectDraw) { in RenderSubmeshes()
250 if (indirectDraw) { in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp378 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes() local
381 if (indirectDraw) { in RenderSubmeshes()
387 if (indirectDraw) { in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp402 const bool indirectDraw = iArgs.bufferHandle ? true : false; in RenderSubmeshes() local
405 if (indirectDraw) { in RenderSubmeshes()
411 if (indirectDraw) { in RenderSubmeshes()