Searched refs:inputNodeManager_ (Results 1 – 3 of 3) sorted by relevance
39 inputNodeManager_.reset(); in ~DistributedInputInject()40 inputNodeManager_ = nullptr; in ~DistributedInputInject()55 if (inputNodeManager_ == nullptr) { in RegisterDistributedHardware()73 if (inputNodeManager_ == nullptr) { in UnregisterDistributedHardware()117 if (inputNodeManager_ == nullptr) { in RegisterDistributedEvent()129 if (inputNodeManager_ != nullptr) { in StartInjectThread()137 if (inputNodeManager_ != nullptr) { in StopInjectThread()154 if (inputNodeManager_ == nullptr) { in CreateVirtualTouchScreenNode()164 if (inputNodeManager_ == nullptr) { in RemoveVirtualTouchScreenNode()174 if (inputNodeManager_ == nullptr) { in GetVirtualTouchScreenFd()[all …]
154 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;163 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;291 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;329 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;338 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;345 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;356 int32_t ret = DistributedInputInject::GetInstance().inputNodeManager_->435 DistributedInputInject::GetInstance().inputNodeManager_ = nullptr;457 DistributedInputInject::GetInstance().inputNodeManager_->isInjectThreadCreated_.store(true);458 DistributedInputInject::GetInstance().inputNodeManager_->StartInjectThread();[all …]
57 std::unique_ptr<DistributedInputNodeManager> inputNodeManager_; variable