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Searched refs:inputUv (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inplace_sampling_common.h43 vec2 GetFinalSamplingUV(vec4 inputUv, uint texCoordInfoBit, uint texCoordIdx) in GetFinalSamplingUV() argument
46 …CoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? inputUv.zw in GetFinalSamplingUV()
47 … : inputUv.xy; in GetFinalSamplingUV()
57 vec2 GetFinalSamplingUV(vec4 inputUv, uint texCoordInfoBit, uint texCoordIdx, uint instanceIdx) in GetFinalSamplingUV() argument
60 …CoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? inputUv.zw in GetFinalSamplingUV()
61 … : inputUv.xy; in GetFinalSamplingUV()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/assets/3d/shaders/shader/
H A Dcore3d_dm_fw_reflection_plane.frag63 vec3 GetReflectionSample(const vec2 inputUv, const float lod)
65 … return textureLod(uSampTextures[CORE_MATERIAL_TEX_CLEARCOAT_ROUGHNESS_IDX], inputUv.xy, lod).xyz;