Searched refs:inputUv (Results 1 – 2 of 2) sorted by relevance
43 vec2 GetFinalSamplingUV(vec4 inputUv, uint texCoordInfoBit, uint texCoordIdx) in GetFinalSamplingUV() argument46 …CoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? inputUv.zw in GetFinalSamplingUV()47 … : inputUv.xy; in GetFinalSamplingUV()57 vec2 GetFinalSamplingUV(vec4 inputUv, uint texCoordInfoBit, uint texCoordIdx, uint instanceIdx) in GetFinalSamplingUV() argument60 …CoordInfo >> CORE_MATERIAL_TEXCOORD_INFO_SHIFT) & texCoordInfoBit) == texCoordInfoBit) ? inputUv.zw in GetFinalSamplingUV()61 … : inputUv.xy; in GetFinalSamplingUV()
63 vec3 GetReflectionSample(const vec2 inputUv, const float lod)65 … return textureLod(uSampTextures[CORE_MATERIAL_TEX_CLEARCOAT_ROUGHNESS_IDX], inputUv.xy, lod).xyz;