Searched refs:invMatrix_ (Results 1 – 3 of 3) sorted by relevance
235 Matrix3<float> invMatrix_; variable
675 init.duHorizon = FO_TRANS_FLOAT_TO_FIXED(transMap.invMatrix_.GetData()[0]); in GetTransformInitState()676 init.dvHorizon = FO_TRANS_FLOAT_TO_FIXED(transMap.invMatrix_.GetData()[1]); in GetTransformInitState()680 FO_TRANS_FLOAT_TO_FIXED(transMap.invMatrix_.GetData()[6]); // 6:TRSx in GetTransformInitState()682 FO_TRANS_FLOAT_TO_FIXED(transMap.invMatrix_.GetData()[7]); // 7:TRSy in GetTransformInitState()684 init.duHorizon = transMap.invMatrix_.GetData()[0]; in GetTransformInitState()685 init.dvHorizon = transMap.invMatrix_.GetData()[1]; in GetTransformInitState()686 init.duVertical = transMap.invMatrix_.GetData()[3]; // 3:RSxy in GetTransformInitState()687 init.dvVertical = transMap.invMatrix_.GetData()[4]; // 4:RSyy in GetTransformInitState()689 transMap.invMatrix_.GetData()[6]; // 6:TRSx in GetTransformInitState()691 transMap.invMatrix_.GetData()[7]; // 7:TRSy in GetTransformInitState()[all …]
322 invMatrix_ = matrix3.Inverse(); in SetMatrix()