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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_brdf_common.h66 const float invR = 1.0 / roughness; in dCharlie() local
69 return (2.0 + invR) * pow(sin2h, invR * 0.5) / (2.0 * CORE_BRDF_PI); in dCharlie()