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Searched refs:invTexSize (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/
H A Drender_blur_common.h94 … color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) + currOffset) * invTexSize, 0).xy * in GaussianBlurRG()
96 … color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) - currOffset) * invTexSize, 0).xy * in GaussianBlurRG()
111 … color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) + currOffset) * invTexSize, 0).x * in GaussianBlurR()
113 … color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) - currOffset) * invTexSize, 0).x * in GaussianBlurR()
250 const vec2 ts = invTexSize; in SoftDownscaleRGB()
274 const vec2 ths = invTexSize * 0.5; in SoftDownscaleRGB()
299 const vec2 ths = invTexSize * 0.5; // 0.5: half in DownscaleRGBADof()
332 const vec2 ths = invTexSize * 0.5; // 0.5:half in BlurRGBADof()
343 (vec2(fragCoord) + currOffset) * invTexSize, 0); // 2: index in BlurRGBADof()
372 const vec2 ts = invTexSize; in SoftDownscaleRGBLayer()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/
H A Dbloom_common.h43 vec3 bloomDownscaleWeighted9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscaleWeighted9() argument
105 vec3 bloomDownscale9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscale9() argument
107 …vec3 color = textureLod(sampler2D(tex, sampl), uv + vec2(-invTexSize.x, invTexSize.y), 0).rgb * (8… in bloomDownscale9()
120 vec2(invTexSize.x, -invTexSize.y), 0).rgb * (8.0 / 128.0);// 8.0,128.0: param in bloomDownscale9()
132 const vec2 ts = invTexSize; in bloomDownscaleWeighted()
216 const vec2 ths = invTexSize * 0.5; in bloomDownscaleWeighted()
254 vec3 bloomDownscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscale() argument
262 const vec2 ts = invTexSize; in bloomDownscale()
286 const vec2 ths = invTexSize * 0.5; in bloomDownscale()
305 vec3 bloomUpscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomUpscale() argument
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/
H A Ddepth_of_field.frag32 CORE_RELAXEDP vec4 DepthOfField(vec2 texCoord, vec2 invTexSize, vec4 params1, vec4 params2)