Searched refs:invTexSize (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/shaders/common/ |
H A D | render_blur_common.h | 94 … color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) + currOffset) * invTexSize, 0).xy * in GaussianBlurRG() 96 … color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) - currOffset) * invTexSize, 0).xy * in GaussianBlurRG() 111 … color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) + currOffset) * invTexSize, 0).x * in GaussianBlurR() 113 … color += textureLod(sampler2D(tex, sampl), (vec2(fragCoord) - currOffset) * invTexSize, 0).x * in GaussianBlurR() 250 const vec2 ts = invTexSize; in SoftDownscaleRGB() 274 const vec2 ths = invTexSize * 0.5; in SoftDownscaleRGB() 299 const vec2 ths = invTexSize * 0.5; // 0.5: half in DownscaleRGBADof() 332 const vec2 ths = invTexSize * 0.5; // 0.5:half in BlurRGBADof() 343 (vec2(fragCoord) + currOffset) * invTexSize, 0); // 2: index in BlurRGBADof() 372 const vec2 ts = invTexSize; in SoftDownscaleRGBLayer() [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/common/ |
H A D | bloom_common.h | 43 vec3 bloomDownscaleWeighted9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscaleWeighted9() argument 105 vec3 bloomDownscale9(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscale9() argument 107 …vec3 color = textureLod(sampler2D(tex, sampl), uv + vec2(-invTexSize.x, invTexSize.y), 0).rgb * (8… in bloomDownscale9() 120 vec2(invTexSize.x, -invTexSize.y), 0).rgb * (8.0 / 128.0);// 8.0,128.0: param in bloomDownscale9() 132 const vec2 ts = invTexSize; in bloomDownscaleWeighted() 216 const vec2 ths = invTexSize * 0.5; in bloomDownscaleWeighted() 254 vec3 bloomDownscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomDownscale() argument 262 const vec2 ts = invTexSize; in bloomDownscale() 286 const vec2 ths = invTexSize * 0.5; in bloomDownscale() 305 vec3 bloomUpscale(vec2 uv, vec2 invTexSize, texture2D tex, sampler sampl) in bloomUpscale() argument [all …]
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/assets/render/shaders/shader/ |
H A D | depth_of_field.frag | 32 CORE_RELAXEDP vec4 DepthOfField(vec2 texCoord, vec2 invTexSize, vec4 params1, vec4 params2)
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