Searched refs:isDialogDestroy_ (Results 1 – 2 of 2) sorted by relevance
24 std::atomic<bool> AudioDialogAbilityConnection::isDialogDestroy_(true);34 if (!isDialogDestroy_.load()) { in OnAbilityConnectDone()36 [] () { return isDialogDestroy_.load(); }); in OnAbilityConnectDone()58 isDialogDestroy_.store(false); in OnAbilityConnectDone()66 isDialogDestroy_.store(true); in OnAbilityDisconnectDone()
43 static std::atomic<bool> isDialogDestroy_; variable