Searched refs:isDirtyNodesEmpty (Results 1 – 2 of 2) sorted by relevance
100 bool isDirtyNodesEmpty = pipelineContext->IsDirtyNodesEmpty(); in FlushDirtyNodesWhenExist() local102 while (!isDirtyNodesEmpty || (!isDirtyLayoutNodesEmpty && !pipelineContext->IsLayouting())) { in FlushDirtyNodesWhenExist()106 animationInterfaceName, isDirtyNodesEmpty, in FlushDirtyNodesWhenExist()110 if (!isDirtyNodesEmpty) { in FlushDirtyNodesWhenExist()117 isDirtyNodesEmpty = pipelineContext->IsDirtyNodesEmpty(); in FlushDirtyNodesWhenExist()
190 bool isDirtyNodesEmpty = pipelineContext->IsDirtyNodesEmpty(); in FlushDirtyNodesWhenExist() local192 while (!isDirtyNodesEmpty || (!isDirtyLayoutNodesEmpty && !pipelineContext->IsLayouting())) { in FlushDirtyNodesWhenExist()197 isDirtyNodesEmpty, isDirtyLayoutNodesEmpty); in FlushDirtyNodesWhenExist()200 if (!isDirtyNodesEmpty) { in FlushDirtyNodesWhenExist()207 isDirtyNodesEmpty = pipelineContext->IsDirtyNodesEmpty(); in FlushDirtyNodesWhenExist()