Searched refs:isDisappearing_ (Results 1 – 5 of 5) sorted by relevance
1327 if (child->isDisappearing_) { in AddDisappearingChild()1336 child->isDisappearing_ = true; in AddDisappearingChild()1344 if (!child->isDisappearing_) { in RemoveDisappearingChild()1353 child->isDisappearing_ = false; in RemoveDisappearingChild()
412 return isDisappearing_; in IsDisappearing()892 bool isDisappearing_ = false; variable
417 return isDisappearing_; in IsDisappearing()652 bool isDisappearing_ = false; variable
304 isDisappearing_ = false; in OnNodeAppear()327 isDisappearing_ = true; in OnNodeDisappear()587 if (isDisappearing_ && !paintRect.IsValid()) { in SyncGeometryProperties()2366 if (isDisappearing_ && !paintRect.IsValid()) { in SetBorderRadius()2494 if (isDisappearing_ && !paintRect.IsValid()) { in SetOuterBorderRadius()
1155 child2->isDisappearing_ = true;1164 child->isDisappearing_ = true;1943 EXPECT_EQ(testNode7->isDisappearing_, false);