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Searched refs:isDisplay_ (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/focus_animation/
H A Drender_focus_animation.cpp69 isDisplay_ = false; in Update()
109 if (!isDisplay_) { in SetFocusAnimationProperties()
110 isDisplay_ = true; in SetFocusAnimationProperties()
116 isDisplay_ = true; in SetFocusAnimationProperties()
135 isDisplay_ = false; in CancelFocusAnimation()
158 isDisplay_ = true; in StartFocusAnimation()
H A Drender_focus_animation.h63 bool isDisplay_ = false; variable
H A Drosen_render_focus_animation.cpp63 if (!isDisplay_ || NearZero(rrect_.Width()) || NearZero(rrect_.Height())) { in Paint()
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/components/shadow/
H A Drender_shadow.cpp32 isDisplay_ = true; in SetShadowProperties()
45 isDisplay_ = true; in SetShadowProperties()
54 isDisplay_ = false; in CancelShadow()
H A Drender_shadow.h46 bool isDisplay_ = false; variable
H A Drosen_render_shadow.cpp40 if (!isDisplay_) { in Paint()