Searched refs:isFadingAway_ (Results 1 – 3 of 3) sorted by relevance
983 if (!isFadingAway_) { in ProcessSpringMotion()989 isFadingAway_ = GreatNotEqual(std::abs(nextDistance), std::abs(distance)); in ProcessSpringMotion()1261 isFadingAway_ = false; in StopSpringAnimation()
532 bool isFadingAway_ = false; variable
678 scrollable->isFadingAway_ = true;