Searched refs:isHeavy (Results 1 – 2 of 2) sorted by relevance
52 for (const auto &[isHeavy, color, x, y, w, h] : bars) { in Draw()55 auto alpha = isHeavy ? heavyFrameAlpha : lightFrameAlpha; in Draw()105 bool isHeavy = false; in GenerateTimeBars() local107 isHeavy = SumTimesInMs(*rit) >= (OneSecondInMs / fps); in GenerateTimeBars()132 .isHeavy = isHeavy, in GenerateTimeBars()
37 bool isHeavy = false; member