Searched refs:isHighWebGL (Results 1 – 3 of 3) sorted by relevance
277 bool WebGLFramebuffer::CheckAttachmentComplete(bool isHighWebGL, WebGLAttachment* attachedObject, in CheckAttachmentComplete() argument282 if (!IsDepthRenderAble(info.format, isHighWebGL)) { in CheckAttachmentComplete()289 if (!IsStencilRenderAble(info.format, isHighWebGL)) { in CheckAttachmentComplete()
1628 bool isHighWebGL, const WebGLReadBufferArg& readData, const UniformExtInfo* info) in CheckUniformDataInfo() argument1636 if (isHighWebGL) { in CheckUniformDataInfo()
127 bool CheckAttachmentComplete(bool isHighWebGL, WebGLAttachment* attachedObject,