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Searched refs:isInjectThreadRunning_ (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/distributedhardware/distributed_input/services/source/inputinject/src/
H A Ddistributed_input_node_manager.cpp39 isInjectThreadRunning_(false), virtualTouchScreenFd_(UN_INIT_FD_VALUE) in DistributedInputNodeManager()
50 isInjectThreadRunning_.store(false); in ~DistributedInputNodeManager()
465 isInjectThreadRunning_.store(true); in StartInjectThread()
475 isInjectThreadRunning_.store(false); in StopInjectThread()
497 while (isInjectThreadRunning_.load()) { in InjectEvent()
502 [this]() { return !isInjectThreadRunning_.load() || !injectQueue_.empty(); }); in InjectEvent()
/ohos5.0/foundation/distributedhardware/distributed_input/services/source/inputinject/include/
H A Ddistributed_input_node_manager.h121 std::atomic<bool> isInjectThreadRunning_; variable