Searched refs:isLimitedWorker_ (Results 1 – 4 of 4) sorted by relevance
287 worker->isLimitedWorker_ = limitSign; in Constructor()320 if (worker->isLimitedWorker_) { in WorkerDestructor()332 if (!worker->isMainThreadWorker_ || worker->isLimitedWorker_) { in WorkerDestructor()380 if (!worker->isMainThreadWorker_ || worker->isLimitedWorker_) { in HostEnvCleanCallbackInner()1245 } else if (isLimitedWorker_) { in StartExecuteInThread()1303 if (worker->isLimitedWorker_) { in ExecuteInThread()1314 if (worker->isLimitedWorker_) { in ExecuteInThread()1880 if (isMainThreadWorker_ && !isLimitedWorker_) { in PublishWorkerOverSignal()2097 if (isMainThreadWorker_ && !isLimitedWorker_) { in HandleUncaughtException()2122 if (isMainThreadWorker_ && !isLimitedWorker_) { in PostMessageToHostInner()[all …]
569 bool isLimitedWorker_ {false};
411 bool isLimitedWorker_ = false; variable
351 … isLimitedWorker_(isLimitedWorker) in ArkNativeEngine()392 if (arkNativeEngine->isLimitedWorker_) { in ArkNativeEngine()408 if (arkNativeEngine->isLimitedWorker_ && !isAppModule) { in ArkNativeEngine()509 if (arkNativeEngine->isLimitedWorker_) { in ArkNativeEngine()