Searched refs:isLoopList_ (Results 1 – 2 of 2) sorted by relevance
155 isLoopList_(false), in UIList()271 if (isLoopList_ || (scrollAnimator_.GetState() != Animator::STOP)) { in DragXInner()279 if (isLoopList_) { in DragXInner()311 if (isLoopList_ || (scrollAnimator_.GetState() != Animator::STOP)) { in DragYInner()319 if (isLoopList_) { in DragYInner()357 if (!isLoopList_ && scrollListener_) { in MoveOffset()694 …if (!isLoopList_ && (onSelectedIndex_ == 0 || onSelectedIndex_ == recycle_.adapter_->GetCount() - … in MoveChildByOffset()723 if (isLoopList_ && (recycle_.GetAdapterItemCount() != 0)) { in GetIndexInc()732 if (isLoopList_) { in GetIndexDec()829 if (isLoopList_) { in CalculateReboundDistance()
294 isLoopList_ = state; in SetLoopState()306 return isLoopList_; in GetLoopState()498 bool isLoopList_; variable