Searched refs:itChild (Results 1 – 4 of 4) sorted by relevance
51 auto itChild = children_.begin(); in UpdateChildren() local56 while (itChild != itChildEnd && itComponent != itComponentEnd) { in UpdateChildren()57 const auto& child = *itChild; in UpdateChildren()65 ++itChild; in UpdateChildren()70 while (itChild != itChildEnd) { in UpdateChildren()71 UpdateChild(*(itChild++), nullptr); in UpdateChildren()85 auto itChild = children_.begin(); in UpdateChildrenForDeclarative() local87 while (itChild != itChildEnd) { in UpdateChildrenForDeclarative()88 UpdateChild(*(itChild++), nullptr); in UpdateChildrenForDeclarative()108 auto itChild = children_.begin(); in UpdateChildrenForDeclarative() local[all …]
64 auto itChild = children_.begin(); in UpdateChildren() local67 …*(itChild++), component, slot++, useSlot ? countRenderNode_ + GetRenderSlot() : DEFAULT_RENDER_SLO… in UpdateChildren()
87 auto itChild = std::find(it, children_.end(), child); in ChangeChildSlot() local88 if (itChild != children_.end()) { in ChangeChildSlot()89 children_.erase(itChild); in ChangeChildSlot()
122 auto itChild = children_.begin(); in PerformBuild() local127 while (itChild != itChildEnd && itComponent != itComponentEnd) { in PerformBuild()128 UpdateChild(*(itChild++), *(itComponent++)); in PerformBuild()131 while (itChild != itChildEnd) { in PerformBuild()132 UpdateChild(*(itChild++), nullptr); in PerformBuild()