Searched refs:itemChild (Results 1 – 6 of 6) sorted by relevance
44 auto itemChild = renderList_.GetChildByIndex(itemIndex); in PerformLayout() local46 while (itemChild) { in PerformLayout()47 UpdateItemGroupAttr(itemChild); in PerformLayout()48 itemChild->Layout(AdjustLayoutParam(itemChild, innerLayout)); in PerformLayout()54 SetChildPosition(itemChild, itemIndex, curMainSize); in PerformLayout()60 CalculateItemState(itemChild); in PerformLayout()61 itemChild = renderList_.GetChildByIndex(++itemIndex); in PerformLayout()196 auto renderListItem = RenderListItem::GetRenderListItem(itemChild); in GetFirstChildSize()198 return renderList_.GetMainSize(itemChild->GetLayoutSize()); in GetFirstChildSize()202 return renderList_.GetMainSize(itemChild->GetLayoutSize()); in GetFirstChildSize()[all …]
422 while (itemChild) { in PerformLayout()423 UpdateItemGroupAttr(itemChild); in PerformLayout()424 itemChild->Layout(AdjustLayoutParam(itemChild, innerLayout)); in PerformLayout()438 if (enableChain_ && itemChild) { in PerformLayout()539 while (itemChild) { in LayoutToItem()540 itemChild->Layout(innerLayout); in LayoutToItem()570 while (itemChild) { in LayoutToPosition()571 itemChild->Layout(innerLayout); in LayoutToPosition()603 while (itemChild) { in LayoutMore()604 itemChild->Layout(innerLayout); in LayoutMore()[all …]
283 auto itemChild = renderList_.GetChildByIndex(itemIndex); in PerformLayout() local285 itemChild = renderList_.GetChildByIndex(itemIndex); in PerformLayout()291 while (itemChild) { in PerformLayout()299 itemChild->Layout(innerLayout); in PerformLayout()313 itemChild = renderList_.GetChildByIndex(++itemIndex); in PerformLayout()383 auto itemChild = renderList_.GetChildByIndex(curTailIndex); in LayoutToItem() local385 while (itemChild) { in LayoutToItem()393 itemChild->Layout(innerLayout); in LayoutToItem()421 auto itemChild = renderList_.GetChildByIndex(curTailIndex); in LayoutMore() local424 while (itemChild) { in LayoutMore()[all …]
45 double GetFirstChildSize(RefPtr<RenderNode>& itemChild);
194 auto itemChild = GetChildByIndex(itemIndex); in BuildNextItem() local198 while (itemChild) { in BuildNextItem()199 curMainSize += GetMainSize(itemChild->GetLayoutSize()); in BuildNextItem()203 itemChild = GetChildByIndex(++itemIndex); in BuildNextItem()211 itemChild = GetChildByIndex(++itemIndex); in BuildNextItem()
77 void UpdateItemGroupAttr(RefPtr<RenderNode>& itemChild);